Afro Samurai (video game)
A cel-shaded brawler based on the Afro Samurai anime.
Wikipedia / Wikimedia Commons
Afro Samurai is an action game released for PlayStation 3 and Xbox 360, drawing loosely from the manga and anime series of the same name. First mentioned in the February 2008 issue of *Play* magazine, it launched on January 27, 2009. Developed by Namco Bandai Games, it was the first title—and ultimately the only one—released in North America under the company's western label, Surge. In Europe and Australia, it came out under the Namco brand and was distributed by Atari Europe.
The gameplay is a 3D brawler with platforming sections. Most levels end with a boss fight, and these encounters become more common as the game progresses. The visual style uses cel-shading. Monty Oum designed the combat system, which involves punches, kicks, and sword slashes against enemies. A magic pendant can slow time and enable special moves. Although it is a hack and slash game, the fighting is slow-paced and combo-focused, making it accessible to newcomers. At certain points, "Body Part Poker" appears, requiring the player to cut off specific body parts at the right moment to collect cards and earn achievements.
The story follows the rule that the warrior who becomes "Number One" rules the world with godlike powers, achieved only by killing the previous Number One and taking his ceremonial headband. Only the "Number Two" can challenge the Number One, so the Number Two headband changes hands frequently. Afro's father was the old Number One, killed by a gunman named Justice while Afro watched as a child. Now an adult, Afro is the current Number Two and a master swordsman seeking revenge. Lengthy flashbacks show his journey from a frightened boy to a brutal samurai and eventually the Number Two. In the present, Afro travels to the mountain top keep of the Number One to duel Justice, while fighting a cult called the Empty Seven Clan, who try to take his headband. Ultimately, Afro learns Justice is already dead, making his quest pointless. After defeating a hallucination of Justice, he realizes the headbands only cause pain and death, throwing them into an abyss to end the cycle of violence.
The main characters are voiced by the same actors from the anime, with Mary Elizabeth McGlynn as voice director. RZA produced the hip hop soundtrack. The credits reveal that Namco Bandai hired TV screenwriter Peter Saji to write a storyline for a downloadable episode. In an interview, Saji sai
- Platforms
- PlayStation 3, Xbox 360
- Release date
- January 27, 2009
- Developer
- Namco Bandai Games
- Publisher (North America)
- Surge (Namco Bandai's western label)
- Publisher (Europe/Australia)
- Namco (distributed by Atari Europe)
- Genre
- 3D brawler with platforming elements
- Metacritic score
- 65/100
- Sales
- 420,000 copies across all platforms in the US and Europe
Lore & Background
The game follows Afro Samurai, the current Number Two, a master swordsman seeking revenge on Justice, the gunman who killed his father, the former Number One. The story is told through lengthy flashbacks showing Afro's rise from a frightened boy to a brutal warrior. In the present, Afro makes his way to the mountain top keep of the Number One to duel Justice, while battling the Empty Seven Clan, who repeatedly try to take his Number Two headband. Ultimately, Afro fights and defeats a living Justice in the final boss battle, then throws the headbands away, ending the cycle of violence.
Gameplay is a 3D brawler with platforming elements, featuring a cel-shaded animation style. The combat sy
Reader's Guide
Afro Samurai holds significance as the first and only game published under Namco Bandai's western label Surge in North America. It sold 420,000 copies across all platforms in the US and Europe, according to Namco Bandai's fiscal year report. The game received moderate reviews, with a Metacritic score of 65/100. Its voice acting featured the same actors as the anime, with Mary Elizabeth McGlynn as voice director and hip hop producer RZA behind the soundtrack. A downloadable episode storyline was commissioned from TV screenwriter Peter Saji, but multiple episodes were in production with no release date given. An episodic sequel, Afro Samurai 2: Revenge of Kuma, was announced in June 2015; Volume 1 released on PlayStation 4 and PC on September 22, 2015, but was removed from the PlayStation Store and Steam in November 2015, with volumes 2 and 3 cancelled due to negative reception. The Xbox One version was never released.
Did You Know?
- The game was announced in the February 2008 issue of Play magazine.
- It was the first and only game published under Namco Bandai's western label Surge in North America.
- The combat system was designed by Monty Oum.
- The game sold 420,000 copies across all platforms in the US and Europe.
Combat Style and Gameplay Mechanics
Afro Samurai delivers a 3D brawler experience laced with platforming segments, where nearly every level builds toward a boss confrontation that grows increasingly frequent as the player advances. The visual presentation leans into a cel-shaded aesthetic that mirrors the source anime's look. At the heart of the action sits a combat system crafted by Monty Oum, blending hits, kicks, and sword slashes into a deliberate, slow-paced rhythm. Rather than rewarding frantic button-mashing, the design emphasizes combo timing, making it approachable for newcomers to the hack-and-slash genre. A magic pendant adds a tactical layer, letting the player slow time to execute special moves. Scattered throughout the levels is a quirky minigame called Body Part Poker, in which the player must sever specific targets at precise moments to collect body-part cards and unlock achievements. The overall feel is one of measured, cinematic swordplay rather than chaotic speed.
Narrative and the Headband Cycle
The story operates on a brutal hierarchy: whoever holds the Number One headband wields godlike power and rules the world, but only the current Number Two is permitted to challenge for it. Because the Number Two headband shifts owners so often, very few warriors ever reach the summit. Afro's origin is rooted in childhood trauma—he watched his father, the former Number One, get gunned down by a man called Justice. Now a grown master swordsman and the reigning Number Two, Afro marches toward the mountain-top fortress to settle that old score. Flashbacks trace his transformation from a terrified boy into a ruthless warrior. In the present timeline, agents of the mysterious Empty Seven Clan repeatedly ambush him, seeking to steal his headband. The narrative's final twist shatters his purpose: Justice is already dead. After fending off a hallucinated version of his enemy, Afro concludes the headbands only propagate suffering. He hurls them into an abyss, breaking the endless cycle of violence.
Production, Voice, and Sound
Announced in the February 2008 issue of Play magazine and shipped on January 27, 2009, Afro Samurai was developed by Namco Bandai Games for PlayStation 3 and Xbox 360. In North America it carried the Surge imprint, making it the first—and ultimately the only—title published under that western label, while European and Australian buyers received it under the Namco name with Atari Europe handling distribution. The casting decision was deliberate: every principal character was voiced by the same performer who had brought the role to life in the anime, with Mary Elizabeth McGlynn steering the voice direction. The soundtrack was composed by hip-hop producer RZA, lending the game a distinctive musical identity. Behind the scenes, Namco Bandai also hired TV screenwriter Peter Saji to craft a storyline for a downloadable episode. In an interview, Saji confirmed that multiple downloadable episodes were in production, though no release date was ever provided.
Reception and the Short-Lived Sequel
Afro Samurai landed with moderate critical reception, settling at a 65 out of 100 on Metacritic. Namco Bandai's own fiscal-year report indicated the title moved 420,000 copies across the United States and Europe. The game's most notable post-release chapter came in June 2015, when an episodic sequel titled Afro Samurai 2: Revenge of Kuma was announced. Volume 1 hit PlayStation 4 and PC on September 22, 2015, but the reception was sharply negative. By November of that same year, the title had been pulled from both the PlayStation Store and Steam, and the planned second and third volumes were cancelled outright. An Xbox One edition that had been anticipated never materialized. The brief, troubled run of the sequel effectively closed the book on Afro Samurai as a video-game franchise, leaving the 2009 original as the sole full-length entry in the medium.
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Frequently Asked Questions
What is Afro Samurai (video game)?
Afro Samurai is a cel-shaded 3D action brawler that adapts the popular anime and manga series into a playable hack-and-slash experience. It was developed by Namco Bandai Games and shipped in January 2009.
What platforms is Afro Samurai (video game) available on?
The title launched exclusively for PlayStation 3 and Xbox 360 on January 27, 2009. It has never been ported to any other console or PC platform.
What genre and gameplay style does Afro Samurai (video game) use?
The game plays as a 3D brawler with platforming sections woven throughout its levels. Most stages culminate in a boss encounter, giving it a pacing similar to classic hack-and-slash titles.
Who published Afro Samurai (video game) in different regions?
In North America it shipped under Surge, Namco Bandai's western publishing label, making it the first and only title to carry that brand. In Europe and Australia the game was released under the Namco name with Atari Europe handling distribution.
What visual style does Afro Samurai (video game) use?
The game employs a cel-shaded art direction that mirrors the look of the source anime and manga. This gives it a cartoonish, comic-book aesthetic rather than a realistic 3D presentation.
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