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Aztez

Side-scrolling brawler set in the Aztec empire.

Aztez

Wikipedia / Wikimedia Commons

Aztez combines side-scrolling brawler combat with turn-based strategy. Developed by Team Colorblind, the game takes place in the Aztec empire just before the arrival of the Spanish conquistadors. Players battle through locations inspired by real Aztec sites, wielding weapons such as a sword, spear, knife, and club. Its visual style uses a grayscale palette accented with blood red, reminiscent of the 2010 game *MadWorld*.

Team Colorblind, an indie studio based in Phoenix, Arizona, consisted of just two people: artist and designer Ben Ruiz, and Matthew Wegner. They aimed for an arcade-like feel with minimal tutorials, wanting players to feel empowered and "like a badass." The developers sought the action intensity of *God of War* or *Devil May Cry* while cutting out what they called the "super tedious" parts between fights. The game was originally planned for PC, Mac, and Linux, but the final release only included PC (Windows) and later consoles; Mac and Linux versions were not released. Console versions were planned for PlayStation 4, PlayStation Vita, Wii U, and Xbox One, but only PlayStation 4, Xbox One, and Nintendo Switch versions were released in 2018—the PlayStation Vita and Wii U versions were canceled. The team would have preferred a simultaneous launch across all platforms but delayed the console versions due to limited staff. A demo for PC appeared at the 2014 Game Developers Conference, and the game was also shown at PAX East 2014’s Indie Megabooth and PAX Prime 2013. After missing its planned 2014 release, Team Colorblind said progress was slow but steady. *Aztez* finally launched on PC on August 1, 2017. Console versions for PlayStation 4, Xbox One, and Nintendo Switch were released in 2018, while the Wii U and PlayStation Vita versions were canceled.

Reception was mostly positive. PC Gamer’s Ian Birnbaum praised the art style and noted a possible trend of "historic side-scrollers" alongside the Greek-themed *Apotheon*. GamesRadar said the art drew them in and the combat kept them engaged. ACG commended the game’s originality but found the combat occasionally confusing. Caz called it a stylish, substance-filled spiritual successor to the SNES title *Actraiser*, giving it an 8/10. In October 2017, Team Colorblind reported disappointing sales, though no official public sales figures have been released.

Setting
Aztec empire, just before the arrival of the Spanish conquistadors

Lore & Background

Aztez was developed by Team Colorblind, an indie studio based in Phoenix, Arizona, consisting of a two-person team: Ben Ruiz (artist and designer) and Matthew Wegner. They designed the game to feel like an arcade game with minimal tutorials, aiming to empower players to feel like a badass. The game's action was intended to evoke God of War or Devil May Cry without the tedious elements between fights. Player weapons include a sword, spear, knife, and club.

Reader's Guide

Aztez is notable as a side-scrolling brawler and turn-based strategy hybrid set in a historical Aztec context. Its grayscale and blood red color palette drew comparisons to the 2010 action game MadWorld. The game received mostly positive reviews, with PC Gamer praising its art style and noting a potential trend of historic side-scrollers. GamesRadar found the art style piqued interest and the combat sustained it, while ACG praised originality but noted occasional confusion in combat. Caz called it a stylish, substance-filled spiritual successor to the SNES title Actraiser, giving it an 8/10. Despite positive reception, Team Colorblind reported a disappointing launch with only 2,000 copies sold in the first two months. Console versions for PlayStation 4, PlayStation Vita, Wii U, and Xbox One were planned for a 2018 launch but had not been released as of July 2022.

Did You Know?

Combat Meets Strategy in an Aztec World

Aztez blends two distinct genres into a single experience: the fast-paced brawling of a side-scroller and the deliberate pacing of turn-based strategy. Players navigate through regions inspired by real locations within the Aztec empire, set approximately twenty years before the Spanish conquest reshaped the continent. The combat toolkit is deliberately compact—a sword, a spear, a knife, and a club—forcing players to master a small set of tools rather than overwhelm them with options. Visually, the game commits to a stark palette of grayscale tones punctuated by vivid blood red, a look that echoes the 2010 action title MadWorld. Behind the mechanics sits a clear design philosophy: Team Colorblind wanted the game to feel like a classic arcade experience, stripping away lengthy tutorials and the "super tedious" downtime between encounters that plagues many action titles. Their stated goal was to empower players to feel like a badass, channeling the visceral momentum of God of War or Devil May Cry while keeping the focus squarely on the fight itself.

Two Developers, One Vision

Team Colorblind is a two-person indie studio based in Phoenix, Arizona, and the entire creative weight of Aztez rests on the shoulders of just two individuals: Ben Ruiz, who handles art and design, and Matthew Wegner. This small team made deliberate choices that shaped the game's identity. They consciously aimed for an arcade-like feel, believing that minimal tutorials and immediate, intuitive combat would serve their core mission of making players feel powerful and confident in the arena. Their inspirations were clear—they wanted the kinetic energy of God of War and Devil May Cry but without the lengthy filler content that often pads those titles between major encounters. The studio also expressed a preference for launching across all platforms at once, but acknowledged that their limited staff made simultaneous console development impractical. This constraint would ultimately define the game's release trajectory, as the PC version arrived first while console ports remained perpetually on the horizon.

A Decade in the Making

Aztez's path to release stretched far longer than initially planned. The game first appeared publicly at PAX Prime in 2013, followed by a showcase at PAX East 2014's Indie Megabooth and an Xbox One demo at the 2014 Game Developers Conference. A 2014 launch window was originally targeted, but when that date slipped, Team Colorblind publicly assured fans that development progress was "healthy but slow." The PC version for Windows, macOS, and Linux finally arrived on August 1, 2017—nearly four years after the first public showing. Console editions for PlayStation 4, PlayStation Vita, Wii U, and Xbox One were announced for a 2018 window, yet as of July 2022, none of those ports had materialized. The studio had cited insufficient development staff as the reason for staggering the releases, and that staffing limitation appears to have ultimately prevented the console versions from ever shipping. For a two-person team, the gap between ambition and bandwidth proved difficult to bridge.

Praise and a Quiet Launch

Critics largely embraced Aztez's distinctive identity. Ian Birnbaum of PC Gamer singled out the art style and observed a broader trend of "historic side-scrollers" emerging alongside the Greek-themed Apotheon. GamesRadar noted that the visual presentation initially drew them in and the combat kept them engaged. ACG commended the game's originality while acknowledging that the turn-based combat could feel confusing during extended sequences. Caz went further, calling Aztez a stylish and substance-filled spiritual successor to the SNES classic Actraiser and awarding it eight out of ten. Despite this wave of favorable coverage, the commercial picture told a different story. By October 2017, Team Colorblind reported a disappointing launch, with only approximately 2,000 copies sold in the game's first two months on PC. The contrast between critical enthusiasm and modest sales underscores the challenge indie titles face in reaching wider audiences, even when reviewers find genuine originality and craft in the package.

Gallery

Frequently Asked Questions

What kind of game is Aztez?

Aztez is a side-scrolling action title that mixes real-time brawler combat with turn-based strategic decision-making. Players punch, slash, and strategize their way through stages while wielding weapons like swords, spears, knives, and clubs.

What makes Aztez's art style stand out?

The entire game is rendered in a stark black-and-white palette, with vivid red reserved exclusively for blood and key visual accents. This minimal look echoes the aesthetic of MadWorld (2010) while keeping the presentation lean and arcade-focused.

Who developed Aztez?

It was built by Team Colorblind, a two-person indie studio in Phoenix, Arizona, made up of artist and designer Ben Ruiz alongside developer Matthew Wegner. The game shipped on August 1, 2017, for Windows, macOS, and Linux.

When and where does the story take place?

The action is set in the Aztec empire roughly twenty years before the Spanish invasion began. The stages are modeled after real historical Aztec locations, giving the world an authentic cultural backdrop.

What weapons can the player use in Aztez?

The available arsenal includes a sword, spear, knife, and club, each offering a distinct feel during the fast-paced brawler segments. The overall design prioritizes a snappy, arcade-like flow over complex mechanical depth.

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